Toy Box
Small browser experiments pinned to one board: pixel scenes, simulations and odd little toys. Each one runs on its own page. Pick one up.
63 toys on the board-

Lost Property
Search forty years of a seaside lost-property ledger, five entries at a time, to find who kept handing things in on purpose.
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Night Bus
The last bus home loops the same stretch of road, so ring the bell the moment anything has changed and get eight stops right to reach home.
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Conductor
The conductor is indisposed, so draw the beat yourself while a toy-theatre orchestra follows your hand, mistakes and all.
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Regulars
Run a diner counter for twenty years, one day a year, while six regulars' orders quietly tell you how their lives are going.
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All Hands
A pixel-art cutaway of a starship and the eighty-odd crew who run it, where you can look into any room or follow anyone around.
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Invader
Disguised as one of the hollow soldiers in someone else's world, copy the crowd and get behind the host before their eye fills.
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Grip
Each thumb is one of a climber's hands on one long, checkpoint-free climb up a sea cliff, a lighthouse and a radio mast in a storm.
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Customs of the Dead
Papers, please, at the gate of the afterlife: check the newly dead's papers and stamp them up to the Orchard, down the Stair, or back.
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Encore
A rhythm dungeon on a light-up disco floor, where every relic adds a part to the song and every part is a power you lose when you're hit.
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Unlocked
One room and 33 achievements, where every one you earn changes the room: a shelf, a spring, a hat, a friend, a door.
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Pop-Up
Three-second microgames on a cluttered 2003 desktop, from closing the real pop-up to saving before the blue screen, faster and faster.
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Puddle
Fish in the puddles after rain, where the reflections go down a long way and you can catch whatever fell into the upside-down world.
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Hedges
Wordless line puzzles in a formal garden, where every line you solve is planted as a hedge that walls, splits and counts in the panels around it.
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Reef
Rebuild a coral reef on bare sand, piece by piece, where everything scores from its neighbours and the real reward is who moves in.
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Pile-Up
Fling a penguin toward the sea 20 km away, where every crashed penguin, broken glider and spent rocket stays put and becomes the terrain.
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Poltergeist
Haunt a cutaway house and frighten each new family out by dawn, but never while they're looking, and never the same trick twice.
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High Tide
Guard a sandcastle through one summer day: fling crabs into the sea, set kids down gently, and build before the tide eats it grain by grain.
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Liar's Table
Liar's dice against a clown, a lizard, a sea captain and a widow, each with a tell, and all of them learning yours.
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Pinball Over It
A Foddian tower of ten stacked pinball tables. Shoot through the gate to climb; drain and the ball drops into the table below. One ball, no checkpoints.
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Moonshot
Worms on a cluster of tiny planetoids, each with its own gravity: shells bend round moons, craters reshape worlds, and missed shots stay in orbit.
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Gumball Landlord
Luck be a Landlord with a real gumball machine: crank, watch gumballs rattle into the tray, score what touches what, and make rent.
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Spaghetti Bridge
Poly Bridge at a school science fair: glue spaghetti, rigatoni and lasagne into bridges, then watch the judges roll a toy car, a hamster and a bowling ball across.
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Conga
Snake meets Super Auto Pets: steer a capybara's conga line, recruit animals whose powers depend on their place in line, and break up rival lines.
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Midnight Golf
Mini golf through a sleeping house at 2 a.m., where every putt, bump and clattery tile is noise and a full ring means the lights come on.
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Floodplain
Into the Breach, but you're the river: open gates, cut banks, call rain and freeze reaches so the raiders' marked routes run underwater.
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Chairlift
Run a ski mountain like a metro map: drag lifts up and runs down, where each run's steepness sets its colour, and keep every skier moving.
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Crossfire
Artillery where both generals plan in secret and fire at the same moment, so you aim where they'll be and shells can meet in mid-air.
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Needle
Tower defence on a spinning record, where dust walks the groove toward the label and every tower plays one part of the song, firing on its beat.
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Draw Ahead
The sled is already moving, so draw the hill in front of it with a pencil, faster than it can catch up and before your lead runs out.
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Come Bye
A sheepdog trial with a real flock: steer your dog by touch alone to fetch, drive, shed and pen the sheep while a judge takes off points.
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Snowball
Roll a handful of snow down a mountain, picking up everything smaller than you, from pinecones to skiers to chalets, then take the town at the bottom.
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Five by Five
Poker on a five-by-five grid where every row, column and diagonal pays as a hand, and the regulars at the bar bend the rules.
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Horde
A reverse Vampire Survivors where you are everything out in the dark, massing monsters past the hero's lantern light to send in at once.
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Scales
A merge game on a plank balanced on a hay bale, where two the same make the next size up and anything that rolls off closes the market.
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Giveover
A satire in which you're a friendly little algorithm in the year 2000, spreading toward AGI before humanity finishes its Off-Switch.
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Harrowing
An angel digs down through the nine circles of Hell, building a deck of tarot cards that the demons draw from too.
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Ladder
A painter with one long wooden ladder climbs a hundred-metre heap of junk: lean it, climb it, haul it up and lean it again.
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Starter
An incremental game where you are a sourdough starter on a kitchen counter, growing out to the neighbours, the town, the world and further.
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Echo
Find your way out of a pitch-black cave by snapping, clapping and whistling, each sound lighting only what its ripple reaches.
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Rigged Racer
A desert kart race you don't drive but fix, laying oil, mines and boost pads so the right racer wins.
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Dam Day
A four-minute time loop in a valley town on the morning the dam breaks, where all that survives the water is what you've learned.
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Please Stay on This Page
A very simple web page with one button and a calm narrator, who soon starts noticing what you do with the browser itself.
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Sail
Sail a little boat home from the far side of the world by dragging the crew's orders onto a scroll and watching them play out.
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Ten of Me
A side-view museum heist in ten thirty-second runs, where every run you've played replays beside you as a faded copy.
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Burrow
Steer a great worm down through the ground, swallowing gems, fossils and relics past caves, lava and alien ruins to the core.
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Ruckus
Type anything and every letter, number and mark bursts in with its own loud, flat-colored routine.
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Small Hours
A painted bedroom in the dead of night, lit only by the moon through a window whose light moves across the room with the hour.
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Kingdom
Choose your way up through a fog-covered kingdom, one fork at a time, and when you fall your child takes up the road.
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Ant Farm
A pixel-art ant farm between two panes of glass, where your ants tunnel to food and the harvest buys more ants, a queen and upgrades.
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Odds & Ends
Tear open trading-card packs of household things, from a two-cent paper clip to a $1,500 grand piano, and tilt the holos to watch them shimmer.
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Pocket Pet
An egg-shaped virtual pet to hatch, feed, clean up after and put to bed, and how you raise it decides what it grows into.
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Sound Garden
A walled garden in the late sun with eight speakers, each playing one part of the same slow spa piece (best with headphones).
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Tables & Chairs
Stack tables and chairs of every size into a tower, turning them on their sides or upside down to make room, and keep it from tipping over.
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Builders
Type, and little crews in orange vests and hard hats put up scaffolding and lay each letter brick by brick.
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First Light
A Mount Hood-ish peak painted at sunrise, where two tiny hikers reach the summit just as the sun clears the shoulder.
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Marble
Pour colored resin into a mold and tip it while it's runny, so the colors stretch into veins of a stone nobody has made before.
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Pools of Cash
Type a net worth or pick a billionaire and see how many backyard pools that fortune would fill with dollar bills.
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Switchboard
Work a cord switchboard, matching callers who wah-wah alike from memory and patching them through before they hang up.
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Candle
A white wax candle that burns down over an hour: blow at your microphone and the flame bends away, or puff hard to snuff it out.
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Elsewhere
Rolling alien hills where walking is the clock, so the sun sets as you go and walking back turns time back.
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Fidget Board
A wooden busy board for small hands learning the mouse, where every switch, button, key and dial does something you can see.
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Glowmoss Hollow
A pixel-art cave lit by glowing plants, with a crack that opens onto eight more places, from a moonlit wood to a lava cavern.
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Swirl
A thin crystal glass of red wine to swirl with a drag or the phone itself, so it sloshes, climbs the glass and leaves legs.