Late City Edition“All the shells that fit”Two cents
Both sides fire at once!
Generals plan in secret, then every shot flies at the same moment. Shells meet in mid-air. Experts baffled.
New recruits report here
Four short panels: aim, dodge, lead your target, and drop a mortar where the enemy will be. Takes about two minutes.
The rules in brief
Each round, one soldier per side gets to walk a few steps and fire.
You both plan in secret, then it all happens at once.
So aim where they'll be, and don't stay where they're aiming.
Last side standing wins. After round 10, the tide comes in.
Versus the computer
Three generals have agreed to fight, each with habits you can learn to read.
Two generals, one phone
Pass and play. Red plans, hands over the phone, then Ink plans without peeking. Then everybody watches.
Controls. Drag back from your soldier to aim, like a slingshot. Tap the ground to walk there. On a keyboard: ← → aim, ↑ ↓ power, A D walk, 1–4 weapons, Enter to lock in.
Special Edition
Hand-deliveredRound 1
Pass the phone to Ink
Red general: look away. No peeking at the plans.
The Daily Crossfire
Final editionAfter 9 rounds
EXTRA!
Red holds the hill
Ceasefire
Hold your fire
Graduated
Lesson completeTwo more things
You're ready
Grenades bounce, barely feel the wind, and go off after a few seconds. Good for rolling into dips.
Shields stop one blast, but that soldier doesn't fire that round.
Shells that meet in the air go KA-BLAM. Sometimes your best shot is the one that stops theirs.