Your toy holds two pets. Paste a pet code a friend sent you, or open their .pet file.
Press A to move through the icons, B to use one, C to go back. On a keyboard: A B C, or ← Enter Esc.
- Food
- A meal fills a hunger heart. A snack fills a happy heart but piles on weight.
- Light
- Switch it off when your pet falls asleep, or it sleeps badly.
- Game
- Guess which way it will look. Win three of five for a happy heart.
- Medicine
- When a skull shows, it's sick. Some bugs take two doses.
- Bathroom
- Flush the mess away. Left too long, it makes your pet sick.
- Meter
- Age, weight, discipline and hearts.
- Discipline
- If it calls you with full hearts, or turns down a meal, it's being naughty: scold it. Scolding a good pet upsets it.
A call you leave unanswered for half an hour counts as a care mistake, and mistakes (plus discipline) decide which grown-up it becomes. It hatches in a minute, is a baby for an hour, a child for about a day and a teen for another. It sleeps at night and needs you every few hours by day.
It keeps living while this page is closed. Come back and it will have been hungry, messy or asleep without you. It only dies after a full day with no care at all. Everything is kept in this browser.